Anyone here play Eve?



I gotta admit, I am not wild about flying spaceships, or even PvP.

I like Eve because I am super interested in digital communities and virtualization. Eve is a huge social experiment, from economics to politics. The spaceships are just an excuse to get together.
 
lesson #1: be less of a horse's ass.

Source?

lesson #2: learn your place.

Source?


lesson #3: fuck off.


9r5ZjCR.jpg
 
I gotta admit, I am not wild about flying spaceships, or even PvP.

I like Eve because I am super interested in digital communities and virtualization. Eve is a huge social experiment, from economics to politics. The spaceships are just an excuse to get together.

Both EVE and secondlife are interesting insights in to human behavior, especially the level of tribalism that seems to naturally occur in both.

Years ago when I stilled "played" secondlife it was interesting to watch how people would react to "threats" to the establish order, even though the "world" was in a constant state of flux.

Generally the response was to form or employ groups of vigilantes to suppress the "problem", usually by the use of force.

Explains at lot about how we, as a group of people who populate the planet, end up with the system of rule and governance we currently have.
 
Explains at lot about how we, as a group of people who populate the planet, end up with the system of rule and governance we currently have.
Eve is pretty amazing as a sandbox for human behavior, and you're right about the tribalism to a degree. There is also a lot of really cool anarchistic behavior that comes about. If an anarchist society looked like Eve, it would be scary and amazing at the same time, which I think is a huge improvement over our current society which is mostly scary and depressing.

It's a game played by autists, so the same type of people who do IM. Emotionally challenged, super smart, cunning, individualistic, autodidacts.

It's hard to play if you're a meathead or a dumbass. The game is simply too difficult, socially and intellectually for lazy/ignorant people to succeed at it.
 
I don't think it will be integrated because you'd need everyone playing with the same gear, and it will be hard to get a couple hundred thousand people using Rifts to fly their ships, although that may be the future of Eve and VR anyway.

In Unity at least you can mix platforms/clients within the same game. You "could" make a game where people connecting from mobiles can only be transport drivers (with a mobile client that uses accelerometer for steering), while people playing from a PC could be fps soldiers running the full game.

And the rift is easy as fuck to incorporate, you simply drag the dual-camera into the scene in the game engine rather than a regular single camera. You ignore the second camera and just use 1 of the cameras for your gui, targeting, etc the way you use a normal camera. They "could" allow people you choose whether you have a rift enabled before entering the game.

I think it would be awesome to have a mobile client in an mmo, where people connecting from a phone would have a limited client (maybe just a cockpit with accelerometer and touch controls) and they fly a transport ship full of players using the full client on pc with keyboard to different places.
 
So I'm back in Guerilla, I couldnt' stay away. I'll PM you my skype, just put together a new rig for it.

Also, another note, if you guys can't get into the way EVE plays, and like FPS consoles, check out "Dust 514". Dust 514

It's basically the ground version of Eve, and from what I can tell so far, it's closely interactive.

For instance, I was playing on the ground, and was finishing up an area, when we started to get overrun.

I skyped a friend who I knew was on Eve, created a contract for a Precision Strike, and he did it, from Eve, to my game, which is on Playstation 3.

i think that's fucking legit.
 
CCP (the developer) does work closely with nVidia and others to do a lot of cutting edge stuff, so it's possible.

That's one of the things I really like about them as a company. They don't have a corporate development mentality. They take risks. Their Rift project started as an after hours thing and now is going to turn into a proper game for a new hardware platform.

I do know they have a mobile development strategy and want to bring gameplay to mobile. That said, the PC interface is very complex, and they will only be able to port some aspects of the game to mobile if they do. Which I guess is what you're talking about with Unity.
 
I have forced myself to stop playing MMOs, but having said that if I was going to get back into them, EVE would be the one I die playing.

It gives me wood.
 
I like the economy aspect of the game, I find that the most enjoyable.
Do you play?

I have forced myself to stop playing MMOs, but having said that if I was going to get back into them, EVE would be the one I die playing.

It gives me wood.
If I had more time, I would try to do more in the game, but my ambition right now is restricted to going on fleets and participating a little in corp (clan) life. If I had a lot of free time, I'd probably start my own corp, maybe even lead an alliance. I don't have that sort of time right now.
 
Politics from cyberspace: Welcome to the world of Eve

High-security dwellers can keep a low profile as they eke out an honest living as a miner or trader, earning money with which to improve their virtual ship or dwelling. The zero-spacers, by contrast, throw themselves into a world of intrigue, engaging in dynamic, player-led plot lines, conspiracies and intergalactic heists. In one notorious incident a few years ago, members of a mercenary group worked for 12 months to infiltrate a powerful in-game corporation, taking on jobs within its structure and in gratiating themselves with its staff. Then, in one orchestrated attack, the group seized the company’s assets, ambushed its female chief executive, blew up her ship and delivered her frozen corpse to the client who had paid for the assassination. Not only was this an act of astounding co-ordination but it had realworld value, too: the virtual assets seized were worth tens of thousands of dollars.

Zero space = nullsec ("Zero" Security, almost entirely player run virtual space)
 
the zero-spacers, by contrast, throw themselves into a world of intrigue, engaging in dynamic, player-led plot lines, conspiracies and intergalactic heists. In one notorious incident a few years ago, members of a mercenary group worked for 12 months to infiltrate a powerful in-game corporation, taking on jobs within its structure and in gratiating themselves with its staff. Then, in one orchestrated attack, the group seized the company’s assets, ambushed its female chief executive, blew up her ship and delivered her frozen corpse to the client who had paid for the assassination. Not only was this an act of astounding co-ordination but it had realworld value, too: the virtual assets seized were worth tens of thousands of dollars.

This is the kind of stuff that makes EVE, in my opinion, one of the best games ever. There really is no limit, and the hand off approach the CCP takes makes it all that much better. I really wish I had more time to play.
 
If you're interested in a Wickedfire Eve Online skype group, send me a PM with your skype name.

Base rule of the skype chat is that Eve social rules prevail. Expect that everyone is spying on you, lying to you and probably going to kill you.
 
So I have been lowsec pirating, and am now kill on sight in any Empire region because my security status is -9.9 (out of -10.0).

Being a pirate, and particularly being nomadic is really great. It's not cheap and it's certainly logistically challenging, but I never have to defend anything. I am always the aggressor, and it shows. Yesterday was my best day ever with 108 kills as some friends and I participated in the "Nightmare in New Eden" event.

I wasn't planning to go, and told amateur surgeon on Skype, if we didn't get 40 guys together it wasn't worth my time, but we ended up with 39 and I decided to be #40 at the last minute.

I was also trying to get in on Asakai 2.0 when Pandemic Legion baited and trapped Black Legions Super Carrier fleet, and killed 26 or 28 of 30 of them. Unfortunately, I was 10 seconds too late, and got killed by a CVA gate camp, and decided it would be more fun to listen on comms and watch on Twitch than to try 30 jumps through hostile space again.

This is the BL view of the trap being sprung.

[ame=http://www.youtube.com/watch?v=Vzn-fzimxpU]Black Legion Megadunks 8 PL Dreads (or how to lose 30 supers) - YouTube[/ame]



This is the PL view of the fight

[ame=http://www.youtube.com/watch?v=zF7fs_GVhXI][PL] FR-1BH Supercap Fight 10/22/2013 - YouTube[/ame]

@1.39 the guy recording briefly turns on all brackets, and you can see how many drones and fighters are on the field.

@2.37 you can see more reinforcements cyno in.

@4.30 it gets really beautiful as an Erebus fires off a Doomsday, then an Avatar fires a Doomsday off as well.

Basically, Black Legion thought they had a Pandemic Legion Titan tackled, and the Titan got safe as they landed, and 600 guys started landing on top of them over the next 20 mins. They had a brief window to get out, but waited too long to leave, and basically lost their entire fleet in what was the biggest capital loss in the history of the game. About $29,000 USD.

This was a trap set to get BL as they participated in a trap sprung on PL a few months earlier that lead to the first loss of a Revenant class Mothership in the game. The Revenant is the most expensive ship in the game iirc.

The picture gallery is here.

black legion supers dunk - Imgur

The bright green and yellow effects are Doomsdays being fired from Titans. It's beautiful to watch.
 
Any advice on creating a pirate?

I have thought about making one but it almost feels that you need to do something else before you can start pirating due to how the skills work.

Is there a way to pirate from day 1?
 
If I wanted to go pirate on Day 1, I would train up whatever I need to use a Passive Scanner, Ship Scanner and a Salvager. Maybe all level 1.

Then go fly out to belts in a frig or rookie ship and passive scan (they never see the yellow box) miners while I pretend to salvage rat wrecks. Figure out who is flying with no tank, preferably a Retriever (don't go after T2s or Procurers first time out). Watchlist them, keep track of those guys.

Then skill for a gank Catalyst.

Within 4 or 5 days, you will be able to gank miners and you will already have an ice list of targets to kill. Just don't try to pod them.

Gank miners until you are -2.0 then move to lowsec, and apply to some pirate corps. In the meantime, try to attack non-red guys in lowsec. Non reds because reds are real pirates and you will lose those fights every time. You want to prey on civilians, miners, missioners, couriers, transports.

A good way to crash your sec status is to smart bomb on a lowsec gate to hisec, and kill pods that come through.

You're going to die a bunch of times doing this, first to Concord, and then to gate guns in lowsec, people tackling you, but that's a quick way for a low skillpoint newb to crash their security status into pirate territory.

I am currently -9.9. It's sort of a mark of honor to be perfect -10.0 in my group. The last tick is the hardest to earn.
 
Oh yeah, try to gank miners in 0.6 and 0.5 systems. The Concord response is a few seconds slower there. Never attack miners or do anything scammy in 1.0 systems as they are usually rookie areas that are protected from griefing.
 
When people say pirate, they usually refer to people who live in low/null sec. However, that doesn't mean you can't live in low sec and not be a pirate (ratting / plexing / exploration / combat sites). You can be a pirate and live in high sec as well (awoxing / scamming / ganking / wardec).

If we go by the game definition of being an "outlaw" (-5 to -10 sec status), you can do it in 10 hours from registration, as guerilla said, have a ganking catalyst, pop 3 capsules in high sec (0.9 or 1.0) and you will have -6.5 sec status.

[Catalyst, 10 Hour Hero]
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Internal Force Field Array I
Experimental 1MN Afterburner I
Fleeting Progressive Warp Scrambler I
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]

Skill plan

If you are a new player and have no idea where to begin, start in high sec or join some noob friendly corp in low sec who can show you the ropes and reimburse you with cheap ships in case you want to fight from the start (you will be able to fit a destroyer with 5k hp and 200 dps 2 days after registration if you know which skills you need to learn, which is enough to kill most of frigates with the right fit)

I pvp in low sec and restore my security status by buying security tags. I don't want to have high sec closed to me just yet and I like to buy bulk cheaper ships from Jita.