Teach me how to be like you.
lesson #1: be less of a horse's ass.
lesson #2: learn your place.
lesson #3: fuck off.
Teach me how to be like you.
lesson #1: be less of a horse's ass.
lesson #2: learn your place.
lesson #3: fuck off.
I gotta admit, I am not wild about flying spaceships, or even PvP.
I like Eve because I am super interested in digital communities and virtualization. Eve is a huge social experiment, from economics to politics. The spaceships are just an excuse to get together.
Eve is pretty amazing as a sandbox for human behavior, and you're right about the tribalism to a degree. There is also a lot of really cool anarchistic behavior that comes about. If an anarchist society looked like Eve, it would be scary and amazing at the same time, which I think is a huge improvement over our current society which is mostly scary and depressing.Explains at lot about how we, as a group of people who populate the planet, end up with the system of rule and governance we currently have.
I don't think it will be integrated because you'd need everyone playing with the same gear, and it will be hard to get a couple hundred thousand people using Rifts to fly their ships, although that may be the future of Eve and VR anyway.
Okay D.So I'm back in Guerilla, I couldnt' stay away. I'll PM you my skype, just put together a new rig for it.
Do you play?I like the economy aspect of the game, I find that the most enjoyable.
If I had more time, I would try to do more in the game, but my ambition right now is restricted to going on fleets and participating a little in corp (clan) life. If I had a lot of free time, I'd probably start my own corp, maybe even lead an alliance. I don't have that sort of time right now.I have forced myself to stop playing MMOs, but having said that if I was going to get back into them, EVE would be the one I die playing.
It gives me wood.
High-security dwellers can keep a low profile as they eke out an honest living as a miner or trader, earning money with which to improve their virtual ship or dwelling. The zero-spacers, by contrast, throw themselves into a world of intrigue, engaging in dynamic, player-led plot lines, conspiracies and intergalactic heists. In one notorious incident a few years ago, members of a mercenary group worked for 12 months to infiltrate a powerful in-game corporation, taking on jobs within its structure and in gratiating themselves with its staff. Then, in one orchestrated attack, the group seized the company’s assets, ambushed its female chief executive, blew up her ship and delivered her frozen corpse to the client who had paid for the assassination. Not only was this an act of astounding co-ordination but it had realworld value, too: the virtual assets seized were worth tens of thousands of dollars.
the zero-spacers, by contrast, throw themselves into a world of intrigue, engaging in dynamic, player-led plot lines, conspiracies and intergalactic heists. In one notorious incident a few years ago, members of a mercenary group worked for 12 months to infiltrate a powerful in-game corporation, taking on jobs within its structure and in gratiating themselves with its staff. Then, in one orchestrated attack, the group seized the company’s assets, ambushed its female chief executive, blew up her ship and delivered her frozen corpse to the client who had paid for the assassination. Not only was this an act of astounding co-ordination but it had realworld value, too: the virtual assets seized were worth tens of thousands of dollars.