Browser MMORPGs | Thoughts

I think all of you guys posting how much money it really takes to create a game are completely missing the point here. How much money does it take to steal a landing page?

How much money would it take to copy a game when you are using the exact same engine and maybe even the same original source and employing cheap labor? How about if said cheap labor made their whole living stealing source code and repackaging it and all you did was work on marketing.

Saying how much does it cost to make a game is the same as saying how much does it cost to make movie. The answer is as much as you want to spend, including nothing if you do everything yourself. I bet half of these browser games are created without a single programmer writing original code, because they are just modified games that already existed, and by modified it might just be models, text, and names.

People saying "it takes a lot more than $300 to make a game" really mean, "it takes a lot more than $300 to make an original game or a unique game", I'm sure $300 could get you a month of someone's time in China, and if all they do is rip and re-release, thats all you would need.

TL;DR you guys are missing his whole point.


What is his point? I don't really get why he created the thread. If his point is that you can buy a game for $300 then I don't think he has told many people something new.
 


I think his point is that gaming can be a profitable vertical but his mistake is that he is putting this in front a bunch of berry slingers.
 
I think his point is that gaming can be a profitable vertical but his mistake is that he is putting this in front a bunch of berry slingers.

Haha.

I see the OP's point that building a game, much like building a LP, or creating a new aff. network or a new offer is downright (relatively) cheap these days. The key is to make it stand out from the crowd, and that's the hard part. If you build it they will most certainly not be coming.
 
Say I wanted to make a browser mmorpg,
A) What coding skills would I need to master?
B) Are there any sites that sell browser mmo skeletons, ie. basic required code or structure
 
Say I wanted to make a browser mmorpg,
A) What coding skills would I need to master?
B) Are there any sites that sell browser mmo skeletons, ie. basic required code or structure

lol you'de need to be a decent programmer and more importantly be able to output pretty impressive ammounts of code (that actually works across a lot of clients)

for 3d game:
scalable multi server socket programming
development of the dev tools
at a minimum
pathfinding at a minimum
algorithms for environment generation
comprehensive knowledge of probably an open source 3d engine (ogre3d)
millions of lines of code, see unreal engine 2.5


for browser game:
scalable multi server socket programming or if you're an idiot (imo), multi server rest development
lots of actionscript or javascript/html

2) no or maybe there are but if you're not a pro programmer and can write code at a very fast pace you'll never get anything to market. you will not benefit from a skeleton game if you're planning to develop this. the man hours are in the details
 
it's either flash, javascript, shockwave or java (or a third party plugin with a lot less penetration and probably lower conversion rates from users).

and browser game is 3d. free realms, runescape, maid marian, earth eternal

mutli server socket programming is writing the server side scripting that scales across multiple servers and responds to real time requests and coordinates with other real time clients

your best bet is to download the source code of planeshift or ryzom to get an idea
 
Stuff browser games...

Runes of Magic is the example to follow. Basically a WOW clone but it a good game. The monetize the players right at the end, when they're high level and addicted.

1. hook the players
2. make ingame currency hard to earn
3. monetize the currency
4. laugh at chronically addicted players while in pile of money

But seriously, these companies are missing the point that one quality product is better than 500 pieces of crap... Just look at runescape.

Thanks for the breakdown i didnt really get how they monetized until just now. Its easy for me to see now that after someone gets hooked on a game like farmville that if you taxed their ass at the very end for currency and extras that tons of people would be willing to drop some cash.
 
it's either flash, javascript, shockwave or java (or a third party plugin with a lot less penetration and probably lower conversion rates from users).

and browser game is 3d. free realms, runescape, maid marian, earth eternal

mutli server socket programming is writing the server side scripting that scales across multiple servers and responds to real time requests and coordinates with other real time clients

your best bet is to download the source code of planeshift or ryzom to get an idea
Almost every browser mmorpg ive played was 2d. i'm after the regular 2d browser games, like erepublik for instance. IMO why play 3d in a browser game, i'd rather have a standalone for that.