All the ships have a complex system of thrusters. It's not just the main engine.
Star Citizen - Physics - YouTube
I've read some of the comments from the programmers and apparently they do account for inertia. The dogfighting demo was back in December and keep in mind that was still a very early buggy pre-alpha demo. Also, they did some tweaks to the demo like amplifying the damage and stuff so they could show more kills faster.
Are you going to be able to get out of your ships and walk around the surface of a planet or space station? This is one of my biggest problems with Eve; you're basically a ship and these is no interaction outside of that ship.
Not going to lie bro, I was thorougly underwhelmed by that first video of dogfighting you posted, didn't seem fluent at all and no feeling of speed. Also the inertia didn't seem right. The engine on the back of the ship is about 50 times as powerful as the rest, just judging from size, but the ship stops on a dime and turns like a turret.
I really don't play games anymore, but a proper space sim would be a childhood dream come true. I hope it succeeds.
Do they have any experienced game programmers and managers?
Nah, they're outsourcing everything from Fiverr.
Do they have any experienced game programmers and managers?
Yeah, at best this is gonna turn out like Day Z, with the lead developers bailing as soon as they have a little money and a half decent product for people to get their hopes up with.
Another thing, they said this game will be fully mod-able and able to run versions on private servers after full release. They've even writing modding guides to help people mod it. We can expect to see mods of the following:
Star Wars
Star Trek
Firefly
Babylon 5
etc.
Basically anything that has enough fans will probably have a full universe or at least those ships in a mod that you can play. So, even if they go bust after release, the modding community will keep this game alive for a long time afterward.
I think that's cheesy as fuck and ultimately it only lessens the value of your own IP/lore and dilutes your player base. Plus, you're not going to see any of those mods you mention unless the license owners officially get on board.
hej i was wondering, the ships you can purchase now, are they limited edition and not going to be available anymore later when the game is officially launched?
I think that's cheesy as fuck and ultimately it only lessens the value of your own IP/lore and dilutes your player base. Plus, you're not going to see any of those mods you mention unless the license owners officially get on board.
I think that's cheesy as fuck and ultimately it only lessens the value of your own IP/lore and dilutes your player base. Plus, you're not going to see any of those mods you mention unless the license owners officially get on board.
The modding community was freaking awesome back when you were able to mod the bigger titled games. It was really shitty when games like COD killed the modding community, so I have to disagree there. Making your platform open, just opens up so many new avenues. For instance, if Half-Life kept its modding doors closed, you'd never have seen Counter Strike.
Modding Half-Life and the Quake or Unreal engines is a completely different kettle of fish from modding a MMORPG like this. Did you see Blizzard offering up their WoW engine to modders? No, you didn't, because it would ultimately lead monthly subscribers away from their billion dollar a year cash cow and would only serve to fracture the community.
Modding Half-Life and the Quake or Unreal engines is a completely different kettle of fish from modding a MMORPG like this. Did you see Blizzard offering up their WoW engine to modders? No, you didn't, because it would ultimately lead monthly subscribers away from their billion dollar a year cash cow and would only serve to fracture the community.
You may find it interesting to know that as of this moment there are 212 people working on Star Citizen between the internal and external studios and contractors! More people are working on this project than most AAA console titles, and it’s definitely the largest team to work on a Space Sim.
We plan to premiere dogfighting at a special Citizens-only event just prior to PAX East. If all goes as planned, the Dogfighting Module itself will launch shortly after PAX