SC2



To me it's all about the multi-player, I probably won't even play the single-player.

That said am constantly getting waffle stomped in beginner matches, it's not even funny. If you want to play PM me.
 
I'm gonna roll into GameStop today and act like it's no big deal that I didn't pre-order a copy. Hopefully they have one.

Edit: I just had a client bring in a machine for a video card upgrade so that he could play the copy of SCII he just installed... I think his machine won't be ready until tomorrow.
 
just bought it online (digital version). Played the first single player mission and it was boring lol. I'm sure it will get better though. I bought it for the multiplayer though.
 
gamestop guaranteed delivery by 12 pm on release date fail. still waiting for it, prolly wont come till tomorrow - ups tracking is all messed up.
 
I played it for a ~dozen hours during the beta.

I really respect Blizzard for their amazing ability to make a addictive game and market it really well.

It's amazing to me that after a decade of Starcraft 1 (and people still fucking play that on TV in Korea), they can deliver us the EXACT SAME GAME with 12 new units, and for some reason it's like 100x as fun and addicting. Literally all they did was clean out the shitty old Battle.net system and replace it with a Halo-esque matchmaker, but that made all the difference.

SC1 was not the greatest RTS game in history, but I think it was the most successful (I've never heard of someone getting paid to throw a match of any-other-PC-game)
World of Warcraft is not the greatest MMO out there, but I think it has the best brand recognition and largest playerbase (of American MMOs... I wasted 6 years of my life in Sony games, and 4 mos. in WoW)
SC2 is the same damn game I grew up playing but a) it's been marketed really well so far [just saw it on youtube.com main banner] and b) I cannot stop playing it. I think it has a chance at parring up to SC1's longevity, e.g a decade or until SC3.

I really, really, really like this business model. IMO, it's similar to what Xynga does -- building simple but engaging games, and getting your clients hooked on the dopamine rush of hearing a .wav of Susan from accounting saying "Level up!" into a microphone. And I'm proud to give Blizzard my money, because it's a damn fun game.
 
sc2 is extremely addicting to begin with, but gets really boring once you've played it 50+ hours anrd realize its the same game you've had for a decade. should have came out with a new race or two..
 
I was obsessed with the original for years and can't wait to get my hands on a copy of the new one. The cut scenes were always a big draw for me, they made it seem like you were in a damn movie!



-DG
 
I played it for a ~dozen hours during the beta.

I really respect Blizzard for their amazing ability to make a addictive game and market it really well.

It's amazing to me that after a decade of Starcraft 1 (and people still fucking play that on TV in Korea), they can deliver us the EXACT SAME GAME with 12 new units, and for some reason it's like 100x as fun and addicting. Literally all they did was clean out the shitty old Battle.net system and replace it with a Halo-esque matchmaker, but that made all the difference.

SC1 was not the greatest RTS game in history, but I think it was the most successful (I've never heard of someone getting paid to throw a match of any-other-PC-game)
World of Warcraft is not the greatest MMO out there, but I think it has the best brand recognition and largest playerbase (of American MMOs... I wasted 6 years of my life in Sony games, and 4 mos. in WoW)
SC2 is the same damn game I grew up playing but a) it's been marketed really well so far [just saw it on youtube.com main banner] and b) I cannot stop playing it. I think it has a chance at parring up to SC1's longevity, e.g a decade or until SC3.

I really, really, really like this business model. IMO, it's similar to what Xynga does -- building simple but engaging games, and getting your clients hooked on the dopamine rush of hearing a .wav of Susan from accounting saying "Level up!" into a microphone. And I'm proud to give Blizzard my money, because it's a damn fun game.

You should check this out :) It touches on alot of points you mentioned. I am also a diehard gamer and I found this article very interesting.

5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com
 
IMO, it's similar to what Xynga does -- building simple but engaging games, and getting your clients hooked on the dopamine rush of hearing a .wav of Susan from accounting saying "Level up!" into a microphone. And I'm proud to give Blizzard my money, because it's a damn fun game.


This made me lol big time

I'd like to meet Susan one day
 
I've been following this guy since he wrote his first thesis -- the DAEDALUS PROJECT: MMORPG Research, Cyberculture, MMORPG Psychology
If you're at all interested in MMOs and the psychology around them, start here.

Nice, thanks for the link. :) I bookmarked it and I'm going to check it out when I have some time to set aside and devote to reading it. I'm a huge MMO fan - for both the games themselves and the tricks/methods the developers use to get people hooked. Some of it goes hand-in-hand with aff marketing.