What Kind Of Software Do You Use To Make Beats?

hellblazer

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Sep 20, 2008
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I've been using Fl Studio, which is pretty crappy and amateurish. I got Acid, which I understand is pretty good, although it's been a bitch so far to figure out.

What are some good programs to make really professional beats and record vocals? Keep in mind I don't have an external keyboard yet(hope to get a Triton someday), so it's all done on my laptop. Any suggestions? Preferably ones I can download illegally somewhere.
 


reason 4 for beats. ask me about what you can do with that thing to give me a chance to show off my mad producing skills.
 
I like reason ableton and cubase, looking to setup a pro tools rig.. have a shit ton of vsts
 
If you have a Mac, then Logic 8 is the way to go. If you have a PC, then Reason 4 is pretty tight, and I think with the newest version you actually can record vocals or audio as well as use the pre-recorded beats. FL Studio is a lot better than you would think, it has a growing base of fans that like it even better than Reason. Acid is pretty old school, but I've got a friend that is really good with it that can make it sound amazing.

To me, it's not as much about the software that you choose as much as really getting to know it well enough to make it work for you. People have done amazing things with the most basic setups, simply because they knew all the ins and outs. If you are still using FL Studio, get into using the Piano Roll more instead of just the Step Sampler, and use the Software Synths to get really unique sounds instead of the (limited) library of samples. Also, check out Torrent sites for sample libraries to beef up your collection. Check out a few of these features and you'll be giving Dr. Dre a run for his money in no time.

:2gunsfiring_v1:
 
jizzed in ma pants:
[ame="http://www.youtube.com/watch?v=NismseZVUOQ&fmt=22"]YouTube - best service TITAN "DEMO - TRAILER"[/ame]


also, this is a kick ass synth. hans zimmer used it in the dark knight.
u-he.com - Zebra
 
9th Wonder uses Fl Studio. Some of the tutorials on youtube give an idea of the range of stuff that can be done with it.

Pro Tools is the most used product for professional music.
 
If you have a Mac, then Logic 8 is the way to go. If you have a PC, then Reason 4 is pretty tight, and I think with the newest version you actually can record vocals or audio as well as use the pre-recorded beats. FL Studio is a lot better than you would think, it has a growing base of fans that like it even better than Reason. Acid is pretty old school, but I've got a friend that is really good with it that can make it sound amazing.

To me, it's not as much about the software that you choose as much as really getting to know it well enough to make it work for you. People have done amazing things with the most basic setups, simply because they knew all the ins and outs. If you are still using FL Studio, get into using the Piano Roll more instead of just the Step Sampler, and use the Software Synths to get really unique sounds instead of the (limited) library of samples. Also, check out Torrent sites for sample libraries to beef up your collection. Check out a few of these features and you'll be giving Dr. Dre a run for his money in no time.

:2gunsfiring_v1:

Yeah, I've been using the Piano Roll and just got into the Synths. I've been looking for a more expanded library though, so thanks. I'm gonna look on some Torrent sites.
 
this will give you an idea of what to search for:
[ame="http://www.youtube.com/watch?v=_UNn2AxxaEY"]YouTube - Computer Music Top 10 virtual synths episode 1[/ame]


with 90% of torrents you get the synth with an empty (or tiny) sound library. pretty useless for beginners who can't program good sounds.

some exceptions i can tell you off hand are the native instruments stuff (particularly) massive, absynth and vember audio surge. anything that relies on samples to generate the sounds is generally a bust.
 
Logic on mac, reason 4/ableton 7 on pc

AKAI MPK49 and APC40 as main controllers

I assume by 'controllers' you're talking about external musical keyboards. Can you still create beats in Reason without controllers? I.e., just using a laptop?
 
My recommendation for you is to first get a membership at Audionews.ru.

It looks like memberships are closed now but will open from Nov 2 - 4. Or you can get in earlier by donating, which gives you seeded GB (helps with your download ratio) that increases based on how much you donate. But yeah, this site has everything you would ever need.

Reason is nice, but does not support VST plugins. There's plenty of shit you can choose from, but for beats I use Cubase with Battery.

And don't be dissing Fruity Loops too much, Tiesto had used that program for some of his songs. It just depends on how you use it. :338:
 
Cubase here.

It's all the same shit once you play with most of them. In the end you have a sequencer with either external gear, or VST's, or both. I've been making beats for over a decade now and have played with my fair share of studio's/setups. Logic, Cubase, Pro-tools are still the top sequencers with lot's of room to import/integrate other midi enabled/software enabled plugins. Fruity loops also integrates with cubase (and others).

Here is my contribution with a few beats I've made over the years, and a track I actually just did recently with my girl as the feature :P

[ame="http://www.youtube.com/watch?v=tPFnW0jA6lQ"]YouTube - Making Dirty South Beats With Easy Notes[/ame]


[ame="http://www.youtube.com/watch?v=FgR7D69FogA"]YouTube - I Need Real HipHop - PRE-RELEASE - KeyComposure Feat. Staruch.[/ame]


[ame="http://www.youtube.com/watch?v=gnXIHEfQRsQ"]YouTube - Media Producer Making The SICKEST Urban Beats - Original Style[/ame]
 
Thought I'd jump back in here and offer some more knowledge. You're on a laptop, and don't have a controller (dude, you MUST get a controller - even if you can't get a Triton just yet, it doesn't matter it's just a box with sounds - you can download the triton VST/samples easy enough). Go to EBAY NOW and look up MIDI CONTROLLER, you'll find them for <$100. Just make sure it's got real sized keys not a mini POS.

Once you do, choose between cubase or logic (being biased I'm going to say go with Steinberg it's easier to troubleshoot and trust me you probably will troubleshoot a lot at first).

When you have your sequencer installed, do a search for VST's (there's 1000's, people here probably can help ^^). GET VST's. These are essentially your sounds/banks/drumkits/samplers/etc.

Now here is the kicker - you're on a laptop - you don't have a real soundcard. No I don't mean like a soundblaster HD pro or some shit, I mean like a real MOTU or M-AUDIO etc. and I have no clue if they are avail. for laptops (easy to find out for you though). If they are available for your machine, GET ONE. This will GREATLY improve your overall sound, you will NOT get broadcast quality sound/mastermixdowns with any laptop (I don't care how much you spent on it, unless it's meant for studio use). This will give you at least 2 ins/outs to play with so you can plug in a mixing board, or any audio device (i.e. I have a mackie mixer - all my shit goes through the mackie ((DJ setup, keyboards, mics, external gear...)) and the master from the mixer feeds into the soundcard), in your case you'll probably plug in one mic, or one keyboard if you want to use it's internal sounds (or other gear). If you do not get a real sound card, you WILL have latency issues with your midi and audio (you will understand 'latency' soon enough - and trust me you don't want the headaches if you're serious about your music).

*Don't cheap out on MIC's. Get a studio quality MIC and stay away from USB MIC's I don't care what reviews you read.

*If you use any external gear (samplers, keyboards, etc), be prepared to learn how to record those layers when mixing down (example: You have a hot beat you made in fruityloops which is integrated into cubase, you want to lay some synths from your triton, and do som vocal work - it will all have to be recorded in layers and be IN your machine, not just pre-recorded on your triton and played back by midi triggers).

*When doing your recording/editing/mixing/mastering, pay REALLY close attention to your stereo panning. When you do a cool riff, record it again and now split the channels with one 100% pan left, and the other 100% pan right. Chances are you recorded with a few different characteristics (volume, sensitivity of keypress, length, quantizing..) that will sound great when separated/mixed down. Even give each it's own frequency/EQ'ing to differentiate them, or even change the instrument in one ear...

*Always make sure your drums are stereo panned (especially on the final 4 of an 8 bar measure before the next drop ((like a drum roll with each drum hit being in the other ear,))). Drums, one lead instrument per measure/arrangement, and the bass are the most powerful components and should be kept a touch above the rest re velocity.

* (most producers nightmare >>)_Don't overpower your snares (very easy to do - good way to always check, once you have a basic beat down, turn it RIGHT UP in volume, and if the snare beats the shit out of your ear, tone it down or tone the actual snares sample down in hz/highs).

*When building beats, keep structure in mind (intro/chorus/verse/chorus2/verse2/3/3/outro..).

If you're doing vocals and its a song (vs. narration or other audio needs), always play with overlays, doubling yourself over your own voice, ad libs, and fillers to also give characteristics, panning, and depth to your music. Do a lead vocal, then do a left ear double up, then a right ear double up. Now you have 3 layers to play with, make the lead the loudest, separate the other two per pan left/right, and give it a few effects. Now do one more overlay over the lead to fill other areas/do adlibs and turn that down a touch under the main lead - mix/master).

Getting that BOOOM sound is an artform, even after a decade its still a process and a half for me. Once the final mixdown occurs in Cubase for me, I export as a high hz rate .wav and import it to soundforge, and normalize/peak it some more so it's absolutely maximized on the wav pattern on screen yet isn't redlining. Then EQ a lil' more, then re-export another copy of the .wav to compare to the original. Pick the one I like, and take it OUT of the studio, and into my truck, which is still a standard escalade system (hc) to see what it sounds like on a normal system (because in a studio 'anything' can sound good - which is another problem with high end home audio systems and or cheap 'studio' monitors tend to have). If it sounds peaked and nice on a normal system or a cheap system, then you're golden. There are also places you can simply send your .wav that will do some mastering for you on your final export (as much as you can do with one layer of stereo audio - but still when you have pro filters and limiters and mastering equiptment you can re-master anything to sound like it has a concert/club finish to it).

Hope that helps shed some light for you, and best of luck building your beats/making music!!

N.
 
Thought I'd jump back in here and offer some more knowledge. You're on a laptop, and don't have a controller (dude, you MUST get a controller - even if you can't get a Triton just yet, it doesn't matter it's just a box with sounds - you can download the triton VST/samples easy enough). Go to EBAY NOW and look up MIDI CONTROLLER, you'll find them for <$100. Just make sure it's got real sized keys not a mini POS.

Once you do, choose between cubase or logic (being biased I'm going to say go with Steinberg it's easier to troubleshoot and trust me you probably will troubleshoot a lot at first).

When you have your sequencer installed, do a search for VST's (there's 1000's, people here probably can help ^^). GET VST's. These are essentially your sounds/banks/drumkits/samplers/etc.

Now here is the kicker - you're on a laptop - you don't have a real soundcard. No I don't mean like a soundblaster HD pro or some shit, I mean like a real MOTU or M-AUDIO etc. and I have no clue if they are avail. for laptops (easy to find out for you though). If they are available for your machine, GET ONE. This will GREATLY improve your overall sound, you will NOT get broadcast quality sound/mastermixdowns with any laptop (I don't care how much you spent on it, unless it's meant for studio use). This will give you at least 2 ins/outs to play with so you can plug in a mixing board, or any audio device (i.e. I have a mackie mixer - all my shit goes through the mackie ((DJ setup, keyboards, mics, external gear...)) and the master from the mixer feeds into the soundcard), in your case you'll probably plug in one mic, or one keyboard if you want to use it's internal sounds (or other gear). If you do not get a real sound card, you WILL have latency issues with your midi and audio (you will understand 'latency' soon enough - and trust me you don't want the headaches if you're serious about your music).

*Don't cheap out on MIC's. Get a studio quality MIC and stay away from USB MIC's I don't care what reviews you read.

*If you use any external gear (samplers, keyboards, etc), be prepared to learn how to record those layers when mixing down (example: You have a hot beat you made in fruityloops which is integrated into cubase, you want to lay some synths from your triton, and do som vocal work - it will all have to be recorded in layers and be IN your machine, not just pre-recorded on your triton and played back by midi triggers).

*When doing your recording/editing/mixing/mastering, pay REALLY close attention to your stereo panning. When you do a cool riff, record it again and now split the channels with one 100% pan left, and the other 100% pan right. Chances are you recorded with a few different characteristics (volume, sensitivity of keypress, length, quantizing..) that will sound great when separated/mixed down. Even give each it's own frequency/EQ'ing to differentiate them, or even change the instrument in one ear...

*Always make sure your drums are stereo panned (especially on the final 4 of an 8 bar measure before the next drop ((like a drum roll with each drum hit being in the other ear,))). Drums, one lead instrument per measure/arrangement, and the bass are the most powerful components and should be kept a touch above the rest re velocity.

* (most producers nightmare >>)_Don't overpower your snares (very easy to do - good way to always check, once you have a basic beat down, turn it RIGHT UP in volume, and if the snare beats the shit out of your ear, tone it down or tone the actual snares sample down in hz/highs).

*When building beats, keep structure in mind (intro/chorus/verse/chorus2/verse2/3/3/outro..).

If you're doing vocals and its a song (vs. narration or other audio needs), always play with overlays, doubling yourself over your own voice, ad libs, and fillers to also give characteristics, panning, and depth to your music. Do a lead vocal, then do a left ear double up, then a right ear double up. Now you have 3 layers to play with, make the lead the loudest, separate the other two per pan left/right, and give it a few effects. Now do one more overlay over the lead to fill other areas/do adlibs and turn that down a touch under the main lead - mix/master).

Getting that BOOOM sound is an artform, even after a decade its still a process and a half for me. Once the final mixdown occurs in Cubase for me, I export as a high hz rate .wav and import it to soundforge, and normalize/peak it some more so it's absolutely maximized on the wav pattern on screen yet isn't redlining. Then EQ a lil' more, then re-export another copy of the .wav to compare to the original. Pick the one I like, and take it OUT of the studio, and into my truck, which is still a standard escalade system (hc) to see what it sounds like on a normal system (because in a studio 'anything' can sound good - which is another problem with high end home audio systems and or cheap 'studio' monitors tend to have). If it sounds peaked and nice on a normal system or a cheap system, then you're golden. There are also places you can simply send your .wav that will do some mastering for you on your final export (as much as you can do with one layer of stereo audio - but still when you have pro filters and limiters and mastering equiptment you can re-master anything to sound like it has a concert/club finish to it).

Hope that helps shed some light for you, and best of luck building your beats/making music!!

N.

Thanks, man. +rep. I've actually been making beats and doing some recording for a while now, it's just not professional-sounding enough. But that was helpful.
 
* (most producers nightmare >>)_Don't overpower your snares (very easy to do - good way to always check, once you have a basic beat down, turn it RIGHT UP in volume, and if the snare beats the shit out of your ear, tone it down or tone the actual snares sample down in hz/highs).


^this. but any snare will beat the shit out of you at volume unless it's some folk or country.

just mix at super low volumes. I've assisted a bunch of great engineers and they all do it. there's just better context at lower volumes and you don't drown out all your shit.

I do this stuff for a living, and almost every time I mix something i didn't track i want to kill the guys who invented FL studio.

if your monitors are shit, and your room isn't tuned, just use headphones, make sure they're open back. your mixes will be better.

if you want to do some great budget mastering learn your way around ozone.

if you do a lot of home recording, step up your mic game to at least an AT2020 with a pop filter for vox and acoustics and a sm57 for gtrs and everything else. also a half-decent valve preamp like an ART or similar. I'm assuming you have an interface here.



also, I looove ableton, but i track into pt.