this book has so much gold that a while back i wrote up a summary/outline for my own reference. figured other people might also find it useful. for more depth on each of the points, i highly suggest buying the book. it's an excellent primer and reference. thanks to smaxor for recommending it.
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Ca$hvertising
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WHAT PEOPLE REALLY WANT:
Life Force 8:
--------------
1) Survival, enjoyment of life, life extension.
2) Enjoyment of food and beverages.
3) Freedom from fear, pain, and danger.
4) Sexual companionship.
5) Confortable living conditions.
6) To be superior, winning, keeping up with the Jones.
7) Care and protection of loved ones.
8) Social approval.
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1) To be informed.
2) Curiosity.
3) Cleanliness of body and surroundings.
4) Efficiency.
5) Convenience.
6) Dependability / quality.
7) Expression of beauty and style.
8) Economy / profit.
9) Bargains.
17 Foundational Principles of Consumer Psychology:
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1) The Fear Factor - Selling the Scare. Fear sells. It drives them to spend money. Fear causes stress. Stress causes action. Tap existing fears.
Four Ingredient Recipe for Using Fear:
1. It scares the hell out of people.
2. It offers a specific recommendation for overcoming the fear-aroused threat.
3. The recommended action is percieved as effective for reducing the threat.
4. The message recipient believes that he or she can perform the recommended action.
(Fear can also paralyze. Use specific, believable recommendations. Use fears that are specific and widely recognized.)
2) Ego Morphing - Instant Identification. "By purchasing the 'right stuff' we enhance our own egos and rationalize away." AKA. Retail therapy.
3) Transfer - Credibility by Osmosis. Symbols, images, or ideas. Cues. Institutions, celebrities, authorities. Experts i.e. "White lab coats."
4) The Bandwagon Effect - Give Them Something To Jump On. "Consensus-Implies-Correctness" heuristic. People want to belong.
1. Aspirational group - to which you'd LIKE to belong.
2. Associative group - to which you SHARE ideals and values.
3. Dissociative group - to which you DO NOT WANT to belong.
5) The Means-End Chain - The Critical Core. "Don't buy for what it does today - but for what it will do tomorrow!" Future objective.
6) The Transtheoretical Model - Persuasion Step by Step.
Stage 1: Pre-contemplation: ignorant of your product's existence.
Stage 2: Contemplation: aware and thought about using it.
Stage 3: Preparation: thinking about buying from you, but needs more information about benefits.
Stage 4: Action: "Here's my credit card."
Stage 5: Maintenance: continue to buy again and again. part of their daily lives.
1. Create ads that address all five stages.
2. Create a series of ads that progress over a period of time from stage one to stage five.
7) The Innoculation Theory - Make Them Prefer You for Life. Give them arguments against competitors. "Our competitors will tell you..."
8) Belief Re-Ranking - Change Their Reality. Appeal to either emotions like fear, humor, or guilt - or factual evidence and examples.
9) The Elaboration Likelihood Model - Adjust Their Attitude. Cues feel good, but Central Processing makes them PREFER you.
Two Routes to Change:
1. Central Route - persuading using logic, reasoning, and deep thinking. AKA. creating Preference
2. Peripheral Route - persuading using the association of pleasant thoughts and positive images. AKA. Cues
Central Route Processing: pour on the facts, stats, evidence, testimonials, studies, reports, and case histories. Weave an argument.
Peripheral Route Processing: load your ads full of colorful, pleasant images, humourous or popular subject matter, or celebrities. Visual anchors.
10) The 6 Weapons of Influence - Shortcuts to Persuasion.
1. Comparison: The power of your peers. Bandwagon effect. Social proof. Need to belong. Everybody is doing it.
2. Liking: The Balance Theory. "I like you... take my money!" Attractive people have greater influence. Consider trustworthy and likable.
3. Authority: Cracking the code of credibility. Mental shortcut. Man in the "white lab coat".
4. Reciprocation: What goes around comes around... profitably! Free samples and giving stuff away creates goodwill and obligation.
5. Commitment/consistency: The "Four Walls" technique. Box them in. Elicit small actions and "yes" responses that cultivate to a larger request.
6. Scarcity: Get 'em while they last! One day sale, limited offer, one while supplies last, first come first served, etc.
11) Message Organization - Attaining Critical Clarity. Ads must be organized and well-structured. Confusing ads and creatives won't sell anything.
12) Examples vs. Statistics - And the Winner is... Examples by far. Emotion is the key to sales. Testimonials and endorsements are more engaging.
13) Message Sideness - Dual Role Persuasion. Talk about both you and your competitors.
14) Repetition and Redundancy - The Familiarity Factor. People don't start seeing your ad until you run it seven times.
15) Rhetorical Questions - Interesting, Aren't They? "Aren't you glad you used Dial?" "How do you spell relief?" "What would you do for a Klondike?"
16) Evidence - Quick! Sell Me The Facts! Evidence can be facts, figures, testimonials, endorsements, research, charts, videos. As long as it's real.
17) Heuristics - Serving Billions of Lazy Brains Daily. "Length implies strength." Long copy pages, lots of media, testimonials, etc. Long = good.
-----------------------
Ca$hvertising
##############
WHAT PEOPLE REALLY WANT:
Life Force 8:
--------------
1) Survival, enjoyment of life, life extension.
2) Enjoyment of food and beverages.
3) Freedom from fear, pain, and danger.
4) Sexual companionship.
5) Confortable living conditions.
6) To be superior, winning, keeping up with the Jones.
7) Care and protection of loved ones.
8) Social approval.
9 Learned Human Wants:"People buy because of emotion and justify with logic. Force an emotional by touching on a basic want or need."
------------------------
1) To be informed.
2) Curiosity.
3) Cleanliness of body and surroundings.
4) Efficiency.
5) Convenience.
6) Dependability / quality.
7) Expression of beauty and style.
8) Economy / profit.
9) Bargains.
17 Foundational Principles of Consumer Psychology:
---------------------------------------------------
1) The Fear Factor - Selling the Scare. Fear sells. It drives them to spend money. Fear causes stress. Stress causes action. Tap existing fears.
Four Ingredient Recipe for Using Fear:
1. It scares the hell out of people.
2. It offers a specific recommendation for overcoming the fear-aroused threat.
3. The recommended action is percieved as effective for reducing the threat.
4. The message recipient believes that he or she can perform the recommended action.
(Fear can also paralyze. Use specific, believable recommendations. Use fears that are specific and widely recognized.)
2) Ego Morphing - Instant Identification. "By purchasing the 'right stuff' we enhance our own egos and rationalize away." AKA. Retail therapy.
3) Transfer - Credibility by Osmosis. Symbols, images, or ideas. Cues. Institutions, celebrities, authorities. Experts i.e. "White lab coats."
4) The Bandwagon Effect - Give Them Something To Jump On. "Consensus-Implies-Correctness" heuristic. People want to belong.
1. Aspirational group - to which you'd LIKE to belong.
2. Associative group - to which you SHARE ideals and values.
3. Dissociative group - to which you DO NOT WANT to belong.
5) The Means-End Chain - The Critical Core. "Don't buy for what it does today - but for what it will do tomorrow!" Future objective.
6) The Transtheoretical Model - Persuasion Step by Step.
Stage 1: Pre-contemplation: ignorant of your product's existence.
Stage 2: Contemplation: aware and thought about using it.
Stage 3: Preparation: thinking about buying from you, but needs more information about benefits.
Stage 4: Action: "Here's my credit card."
Stage 5: Maintenance: continue to buy again and again. part of their daily lives.
1. Create ads that address all five stages.
2. Create a series of ads that progress over a period of time from stage one to stage five.
7) The Innoculation Theory - Make Them Prefer You for Life. Give them arguments against competitors. "Our competitors will tell you..."
8) Belief Re-Ranking - Change Their Reality. Appeal to either emotions like fear, humor, or guilt - or factual evidence and examples.
9) The Elaboration Likelihood Model - Adjust Their Attitude. Cues feel good, but Central Processing makes them PREFER you.
Two Routes to Change:
1. Central Route - persuading using logic, reasoning, and deep thinking. AKA. creating Preference
2. Peripheral Route - persuading using the association of pleasant thoughts and positive images. AKA. Cues
Central Route Processing: pour on the facts, stats, evidence, testimonials, studies, reports, and case histories. Weave an argument.
Peripheral Route Processing: load your ads full of colorful, pleasant images, humourous or popular subject matter, or celebrities. Visual anchors.
10) The 6 Weapons of Influence - Shortcuts to Persuasion.
1. Comparison: The power of your peers. Bandwagon effect. Social proof. Need to belong. Everybody is doing it.
2. Liking: The Balance Theory. "I like you... take my money!" Attractive people have greater influence. Consider trustworthy and likable.
3. Authority: Cracking the code of credibility. Mental shortcut. Man in the "white lab coat".
4. Reciprocation: What goes around comes around... profitably! Free samples and giving stuff away creates goodwill and obligation.
5. Commitment/consistency: The "Four Walls" technique. Box them in. Elicit small actions and "yes" responses that cultivate to a larger request.
6. Scarcity: Get 'em while they last! One day sale, limited offer, one while supplies last, first come first served, etc.
11) Message Organization - Attaining Critical Clarity. Ads must be organized and well-structured. Confusing ads and creatives won't sell anything.
12) Examples vs. Statistics - And the Winner is... Examples by far. Emotion is the key to sales. Testimonials and endorsements are more engaging.
13) Message Sideness - Dual Role Persuasion. Talk about both you and your competitors.
14) Repetition and Redundancy - The Familiarity Factor. People don't start seeing your ad until you run it seven times.
15) Rhetorical Questions - Interesting, Aren't They? "Aren't you glad you used Dial?" "How do you spell relief?" "What would you do for a Klondike?"
16) Evidence - Quick! Sell Me The Facts! Evidence can be facts, figures, testimonials, endorsements, research, charts, videos. As long as it's real.
17) Heuristics - Serving Billions of Lazy Brains Daily. "Length implies strength." Long copy pages, lots of media, testimonials, etc. Long = good.